Language by R. Suresh Babu

mother tongue day
the students trying to script
an alien language

by R. Suresh Babu

Kids should not ignore their mother tongue. If they do, they are going to lose connection with their tradition and environment. To make a country scientifically advanced, we need to learn and teach science in vernacular languages.

Further reading:

Indigenous Languages Must Feature More in Science Communication: https://theconversation.com/indigenous-languages-must-feature-more-in-science-communication-88596

Author bio:

R. Suresh Babu is a graduate teacher of English and a teacher counsellor in a Government Residential School in India. He is an alumnus of the Regional Institute of Education, Mysuru in India. His works have been published in Cattails, Failed Haiku, Wales Haiku Journal, Akitsu, Presence, Under the Basho, Poetry Pea Journal and Podcast, The Asahi Shimbun, World Haiku Series, The Mamba, Kontinuum, Haikuniverse, Cold Moon Journal, Chrysanthemum, tsuri-dōrō and The Mainichi. He is a contributing writer to the anthology, We Will Not Be Silenced of the Indie Blu(e) Publishing. He has done the art works for the Haiku anthology Bull-Headed, edited by Corine Timmer. You can follow him on Twitter @sureshniranam

Read more sciku by R. Suresh Babu: ‘Climate Change’ and ‘Moonwalk’.

Table accessible

Board game inclusion

keeps tables accessible.

Lessons to be learnt.

 

Whilst the concept of inclusion has been studied in video games, board games remain an under-explored area despite a surge in board game popularity in recent years. In an article in The Computer Games Journal, Heron et al (2018) have set out to rectify this based on their work with Meeple Like Us and the Meeple Centred Design project (meeple being a term for player pieces in board games – ‘my people’).

Their analysis of 116 board games found strengths and weakness in game design and accessibility around colour blindness and other visual impairments, physical abilities, cognitive and emotional accessibility, articulation and communication, as well as the level of representation, diversity and inclusion present in modern board games.

The project is now looking towards developing a set of Tabletop Accessibility Guidelines to help game designers interested in ensuring their games are accessible.

Original research: https://doi.org/10.1007/s40869-018-0056-9